Leveller is a powerful 3D terrain editor for windows from Daylon Graphics. With Leveller the user can "paint" terrain, use vectors to create contours (which can then create heightfields) and use a variety of filters and tools to create distinctive and realistic terrain features (see the website for a more complete list of features). Users can also import and export heightfields in a variety of formats, and the latest update includes methods to easily import from and export to terrains with OpenSimulator (Opensim for short). This tutorial gives a run though on how to do that and why.
Read the full article here: http://asstnotesideas.blogspot.be/2017/02/leveller-for-opensimulator-part-1.html
The basic steps to create an IAR file are to start up a simulator (a copy of) and connect to metro. the region doesn’t matter -it can be an empty sim, it doesn’t matter. what matters is gettting the console. (pick an empty spot on the map and put those in as the co ordinates when opensim asks)
If you just want to back up a few things (eg stuff you’ve grabbed off of the hypergrid), make a folder in your inventory and move the boxes or folders into it….
For example, make a folder name “hg_dl” (hypergrid downloads)
Start up the simulator as I said and go over to the console.
In the console you’d type (assuming this is in windows):
save iar Han Held hg_dl MYPASSWORD c:\
to load that iar, you do something similar:
load iar Han Held / MYPASSWORD c:\
That’s it, in a nutshell. That will put your IAR file into the root (bottom) of your “c:” drive, and from there you can copy it where-ever you want. An easier alternative might be to use the “bin” folder of your simulator software, in which case you’d simply type:
save iar Han Held hg_dl MYPASSWORD
and then move it somewhere else (eg. “my documents”) with Windows explorer.
You’ll notice that I didn’t explain how to save one’s entire inventory, but only a single folder. To save your entire inventory to an iar file called “” you would type:
save iar Han Held / MYPASSWORD
hopefully this helps. For more details, see the opensimulator wiki page on “inventory archives”: